/*
 * ProxClone : Proximity Clone, a war of numbers
 * Copyright (C) 2011-2011 Edi Ermawan <edi.ermawan@gmail.Com>
 *
 * This library is free software; you can redistribute it and/or modify it under
 * the terms of the GNU Lesser General Public License as published by the Free
 * Software Foundation; either version 2.1 of the License, or (at your option)
 * any later version.
 *
 * This library is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
 * details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this library; if not, write to the Free Software Foundation, Inc.,
 * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 *
 */
#ifndef _AUDIO_MANAGER_
#define _AUDIO_MANAGER_

#include <SDL.h>
#include "Constant.h"
#include "SDL_mixer.h"
#include <vector>

namespace Game
{
	class AudioManager
	{
	public:
		static AudioManager* mInstance;
		std::vector<Mix_Chunk*>SoundList;
	public:
		AudioManager();
		static AudioManager& GetInstance();
		bool OnLoad(unsigned int index,char* p_file);
		void OnCleanup();

	public:
		void PlaySound(unsigned int iD);
		void PlaySound(unsigned int iD,unsigned int dur);
		void PauseSound(unsigned int iD);
		void PlaySoundLoops(unsigned int iD,unsigned int loop);
	};
}

#endif